Sweet cuppin' cakes!
I'm a massive gameria fan, been waiting on this for a while! The changes in the seasons and holiday stuff is really adding bit of immersive vibes for getting into the game. Again, the learning curve is a bit steep with the frosting and battering, but it continues the fun feeling of the games of meeting local folks and serving 'em tasty stuff! Thanks for the hard work guys, I'm having a great time and REALLY craving some warm tasty cupcakes, thanks for NOTHING!
If there were any kind of gripe I'd have, I'd say it's lacking a fourth step to occupy time between stations, the hotdoggeria kept me busy in every direction, maybe it needs a beverage station, otherwise I'm just leaning on the bake speed-up button, it f*cks with my timing. but these're my gripes, not actual problems with the game.
BLOODY GIBBETS OF PEACE EVERYWHERE!
Liking the crap outta this so far, the little vignettes in-between waves adds nice little personality and the gameplay is nice and solid. Enemy variety is adding well to the fight and the game is at least 27 waves long, though that's a weird number to have. I usually love Berzerk's werk, so don't let me down!
The only limit is your hardware, pal!
" . . . "
Man, this was clearly time well-spent, it's got that old-school feel all over the boards. Jumping challenges, enemy appearances, weapons both good and bad at things, no real continues besides passwords.. plus, the enemy elements fleshy and gross, very Abadox. Music's very much authentic too, I'd saaaay... Hudson Soft or Konami style. Anyways, good work on this, a genuinely retro kind of experience!
Majorly masochistic maze madness!
When it comes to random-generation, the idea can step on its toes. Here though, since the idea's so simple, you never get more than what you bargained for. The idea and execution are both pretty minimalistic too: get stuff, navigate maze, avoid walls. Not bad!
I almost cracked my mouse, I held it so hard.
Now that was spooky, real test of nerves and sanity with every second! the weird music, the faces, the expressions.. it's real simple, sure.. but is it really so easy? nice work, I'ma be stuck on this for a while..
Snrnt! uhh, I'm awake!
whew.. the fingers were the only things not dozing off on this one, very peaceful and lulling. A challenging bit of type-fire, but if you can keep track of what you've typed, you can see the next word coming like some kinda psychic poet! I would say it needs to zoom out a trifle more but otherwise this is a nice way to pass some time and sharpen the typing skill! Again though, gentle piano music'll knock ANYONE'S ass out..
here, lemme LIGHT THAT for ya!
very enjoyable sequel, the scratches on the first one were buffed out nicely and the new look is nice and digestible without being so detailed, ya get slowdown. The music's good too, sounds like Sunset Riders-era arcade music, though I prolly think that cause of the Round Clear music. BUT YES, I've been playing this for a long time now, figured I'd say thanks and congrats the good work.. so thanks!
Red, red sand.
This game tickles my 8-bit bone in a lotta nice ways, the graphics are smooth but pixely, the music's almost got like.. if Pink Floyd had a NES game, it'd be scored something like this. A little desolate, but then again, there's not MUCH on mars anyways.
Gameplay's nice and challenging, learning optimum placement with the right units AND figuring which drone and equipment to load up, it gets harder with each damn new martian that arrives. If anything, the fourth unit's the one I can't get the hang of yet. Maybe I need to get farther
Great game though, definitely worth the gallons and gallons of time it eats up
I like the crunchy munchy MINIGAMES!
wow, I'd played the first, never expected a big-deal SEQUEL! very fun format, had plenty of replay and action from start to finish. Why can't more expanded games be like this one! MAXIMUM KUDOS!
For anyone who played Meat Boy and Contra on SPEED
jesus christ, this shit's got me foamin' at the MOUTH!! Highly accessible upgrade and custimization, outta control gameplay and look (that giant worm had me jumping outta my seat with every big lurch forward I spent in it's MOUTH!) and very simple idea: RUN, SHOOT, BUY BETTER STUFF, SHOOT MORE, KEEP RUNNIN'!!
damn fine fun, this one!
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